The VC++ compiler knows its own name mangling scheme, so why not use that? Inside template<typename T> T GetProcAddress(HMODULE h, const char* name)
, the macro __FUNCDNAME__
contains the mangled name of GetProcAddress
. That includes the T
part. So, inside GetProcAddress<void(*)(int)
, we have a substring with the mangled name of void(*)(int)
. From that, we can trivially derive the mangled name of void foo(int);
This code relies on the VC++ macro __FUNCDNAME__
. For MinGW you'd need to base this on __PRETTY_FUNCTION__
instead.
FARPROC GetProcAddress_CppImpl(HMODULE h, const char* name, std::string const& Signature)
{
// The signature of T appears twice in the signature of T GetProcAddress<T>(HMODULE, const char*)
size_t len = Signature.find("@@YA");
std::string templateParam = Signature.substr(0, len);
std::string returnType = Signature.substr(len+4);
returnType.resize(templateParam.size()); // Strip off our own arguments (HMODULE and const char*)
assert(templateParam == returnType);
// templateParam and returnType are _pointers_ to functions (P6), so adjust to function type (Y)
std::string funName = "?" + std::string(name) + "@@Y" + templateParam.substr(2);
return ::GetProcAddress(h, funName.c_str());
}
template <typename T>
T GetProcAddress(HMODULE h, const char* name)
{
// Get our own signature. We use `const char* name` to keep it simple.
std::string Signature = __FUNCDNAME__ + 18; // Ignore prefix "??$GetProcAddress@"
return reinterpret_cast<T>(GetProcAddress_CppImpl(h, name, Signature));
}
// Showing the result
struct Dummy { };
__declspec(dllexport) void foo( const char* s)
{
std::cout << s;
}
__declspec(dllexport) void foo( int i, Dummy )
{
std::cout << "Overloaded foo(), got " << i << std::endl;
}
__declspec(dllexport) void foo( std::string const& s )
{
std::cout << "Overloaded foo(), got " << s << std::endl;
}
__declspec(dllexport) int foo( std::map<std::string, double> volatile& )
{
std::cout << "Overloaded foo(), complex type
";
return 42;
}
int main()
{
HMODULE h = GetModuleHandleW(0);
foo("Hello, ");
auto pFoo1 = GetProcAddress<void (*)( const char*)>(h, "foo");
// This templated version of GetProcAddress is typesafe: You can't pass
// a float to pFoo1. That is a compile-time error.
pFoo1(" world
");
auto pFoo2 = GetProcAddress<void (*)( int, Dummy )>(h, "foo");
pFoo2(42, Dummy()); // Again, typesafe.
auto pFoo3 = GetProcAddress<void (*)( std::string const& )>(h, "foo");
pFoo3("std::string overload
");
auto pFoo4 = GetProcAddress<int (*)( std::map<std::string, double> volatile& )>(h, "foo");
// pFoo4 != NULL, this overload exists.
auto pFoo5 = GetProcAddress<void (*)( float )>(h, "foo");
// pFoo5==NULL - no such overload.
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…