You need to get hold of a WriteableBitmap, which can then be manipulated.
This can be done by either adding a UIElement
using the Render
method or you can manipulate the pixels directly using the Pixels
array.
You probably only need to add TextBlock
elements to the bitmap, but if you are curious about pixel manipulation here is how that is done:
I have only experience with pixel manipulation. This is not entirely straight forward, but you access pixel (x, y)
in the one-dimensional array by translating y * width + x
.
The value is in a format called argb32
, ie values for alpha-channel (opacity), red, green and blue. Translation between regular Color
and argb32 below:
int ColorToInt(Color c)
{
var argb32 = c.A << 24 | c.R << 16 | c.G << 8 | c.B;
return argb32;
}
Color IntToColor(int argb32)
{
const int mask = 0x000000FF;
byte a, r, g, b;
a = (byte)((argb32 >> 24) & mask);
r = (byte)((argb32 >> 16) & mask);
g = (byte)((argb32 >> 8) & mask);
b = (byte)(argb32 & mask);
return Color.FromArgb(a, r, g, b);
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…