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rust - Performance comparison of a Vec and a boxed slice

I want a function to

  • allocate a basic variable-length "array" (in the generic sense of the word, not necessarily the Rust type) of floats on the heap
  • initialize it with values
  • implement Drop, so I don't have to worry about freeing memory
  • implement something for indexing or iterating

The obvious choice is Vec, but how does it compare to a boxed slice on the heap? Vec is more powerful, but I need the array for numerical math and, in my case, don't need stuff like push/pop. The idea is to have something with less features, but faster.

Below I have two versions of a "linspace" function (a la Matlab and numpy),

  1. "linspace_vec" (see listing below) uses Vec
  2. "linspace_boxed_slice" (see listing below) uses a boxed slice

Both are used like

let y = linspace_*(start, stop, len);

where y is a linearly spaced "array" (i.e. a Vec in (1) and a boxed slice in (2)) of length len.

For small "arrays" of length 1000, (1) is FASTER. For large arrays of length 4*10^6, (1) is SLOWER. Why is that? Am I doing something wrong in (2)?

When the argument len = 1000, benchmarking by just calling the function results in

  • (1) ... bench: 879 ns/iter (+/- 12)
  • (2) ... bench: 1,295 ns/iter (+/- 38)

When the argument len = 4000000, benchmarking results in

  • (1) ... bench: 5,802,836 ns/iter (+/- 90,209)
  • (2) ... bench: 4,767,234 ns/iter (+/- 121,596)

Listing of (1):

pub fn linspace_vec<'a, T: 'a>(start: T, stop: T, len: usize) -> Vec<T>
where
    T: Float,
{
    // get 0, 1 and the increment dx as T
    let (one, zero, dx) = get_values_as_type_t::<T>(start, stop, len);
    let mut v = vec![zero; len];
    let mut c = zero;
    let ptr: *mut T = v.as_mut_ptr();
    unsafe {
        for ii in 0..len {
            let x = ptr.offset((ii as isize));
            *x = start + c * dx;
            c = c + one;
        }
    }

    return v;
}

Listing of (2):

pub fn linspace_boxed_slice<'a, T: 'a>(start: T, stop: T, len: usize) -> Box<&'a mut [T]>
where
    T: Float,
{
    let (one, zero, dx) = get_values_as_type_t::<T>(start, stop, len);
    let size = len * mem::size_of::<T>();
    unsafe {
        let ptr = heap::allocate(size, align_of::<T>()) as *mut T;
        let mut c = zero;
        for ii in 0..len {
            let x = ptr.offset((ii as isize));
            *x = start + c * dx;
            c = c + one;
        }
        // IS THIS WHAT MAKES IT SLOW?:
        let sl = slice::from_raw_parts_mut(ptr, len);
        return Box::new(sl);
    }
}
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1 Answer

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In your second version, you use the type Box<&'a mut [T]>, which means there are two levels of indirection to reach a T, because both Box and & are pointers.

What you want instead is a Box<[T]>. I think the only sane way to construct such a value is from a Vec<T>, using the into_boxed_slice method. Note that the only benefit is that you lose the capacity field that a Vec would have. Unless you need to have a lot of these arrays in memory at the same time, the overhead is likely to be insignificant.

pub fn linspace_vec<'a, T: 'a>(start: T, stop: T, len: usize) -> Box<[T]>
where
    T: Float,
{
    // get 0, 1 and the increment dx as T
    let (one, zero, dx) = get_values_as_type_t::<T>(start, stop, len);
    let mut v = vec![zero; len].into_boxed_slice();
    let mut c = zero;
    let ptr: *mut T = v.as_mut_ptr();
    unsafe {
        for ii in 0..len {
            let x = ptr.offset((ii as isize));
            *x = start + c * dx;
            c = c + one;
        }
    }

    v
}

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