I want a function to
- allocate a basic variable-length "array" (in the generic sense of the word, not necessarily the Rust type) of floats on the heap
- initialize it with values
- implement
Drop
, so I don't have to worry about freeing memory
- implement something for indexing or iterating
The obvious choice is Vec
, but how does it compare to a boxed slice on the heap? Vec
is more powerful, but I need the array for numerical math and, in my case, don't need stuff like push/pop. The idea is to have something with less features, but faster.
Below I have two versions of a "linspace" function (a la Matlab and numpy),
- "linspace_vec" (see listing below) uses
Vec
- "linspace_boxed_slice" (see listing below) uses a boxed slice
Both are used like
let y = linspace_*(start, stop, len);
where y
is a linearly spaced "array" (i.e. a Vec
in (1) and a boxed slice in (2)) of length len
.
For small "arrays" of length 1000, (1) is FASTER. For large arrays of length 4*10^6, (1) is SLOWER. Why is that? Am I doing something wrong in (2)?
When the argument len
= 1000, benchmarking by just calling the function results in
(1) ... bench: 879 ns/iter (+/- 12)
(2) ... bench: 1,295 ns/iter (+/- 38)
When the argument len
= 4000000, benchmarking results in
(1) ... bench: 5,802,836 ns/iter (+/- 90,209)
(2) ... bench: 4,767,234 ns/iter (+/- 121,596)
Listing of (1):
pub fn linspace_vec<'a, T: 'a>(start: T, stop: T, len: usize) -> Vec<T>
where
T: Float,
{
// get 0, 1 and the increment dx as T
let (one, zero, dx) = get_values_as_type_t::<T>(start, stop, len);
let mut v = vec![zero; len];
let mut c = zero;
let ptr: *mut T = v.as_mut_ptr();
unsafe {
for ii in 0..len {
let x = ptr.offset((ii as isize));
*x = start + c * dx;
c = c + one;
}
}
return v;
}
Listing of (2):
pub fn linspace_boxed_slice<'a, T: 'a>(start: T, stop: T, len: usize) -> Box<&'a mut [T]>
where
T: Float,
{
let (one, zero, dx) = get_values_as_type_t::<T>(start, stop, len);
let size = len * mem::size_of::<T>();
unsafe {
let ptr = heap::allocate(size, align_of::<T>()) as *mut T;
let mut c = zero;
for ii in 0..len {
let x = ptr.offset((ii as isize));
*x = start + c * dx;
c = c + one;
}
// IS THIS WHAT MAKES IT SLOW?:
let sl = slice::from_raw_parts_mut(ptr, len);
return Box::new(sl);
}
}
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