I have this 3D scene running on my website:
https://immersify.co.uk/games/the-floor-is-lava
But I do not want the camera view to update according to the device motion/orientation.
I want only the gesture input for mobile and mouse input for desktop. Here is my code so far:
<head>
<meta charset="utf-8">
<title>Scene Viewer</title>
<meta name="description" content="Scene Viewer">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<script src="https://aframe.io/releases/1.1.0/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-orbit-controls.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-supercraft-loader.js"></script>
</head>
<body>
<a-scene
device-orientation-permission-ui="enabled: false"
vr-mode-ui="enabled: false"
shadow="autoUpdate: false; enabled: false">
<a-assets>
<a-entity rotation="0 90 0">
<a-asset-item rotation="0 0 0" id="walkway" src="a-frame-assets/walkway.glb"></a-asset-item>
<a-asset-item id="lava" src="a-frame-assets/lava.glb"></a-asset-item>
</a-entity>
</a-assets>
<a-entity
camera="fov: 30" look-controls orbit-controls="target: 0 0 0; minDistance: 0.5; maxDistance: 180; initialPosition: 0 20 40;">
<a-text value="< SWIPE >" scale=".2 .2 .2" position="0 -.2 -1" align="center" color="white"></a-text>
</a-entity>
<a-entity light="type: point; intensity: 5; color: #FFC100" position="0 4 0"></a-entity>
<a-entity position="0 0 0" gltf-model="#walkway"></a-entity>
<a-entity position="0 0 0" gltf-model="#lava"></a-entity>
</a-scene>
</body>
</html>
Please note, I am also using aframe-orbit-controls from https://www.npmjs.com/package/aframe-orbit-controls
I am aware there is an option to disable the UI but I want to disable the functionality altogether.
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