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iphone - How to handle duplicate symbol error from 3rd party libraries?

I have two 3rd party libraries that seem to use the same class. That should be fine but I'm getting this type of error when building:

ld: duplicate symbol .objc_class_name_CJSONScanner in /Users/myappOne/TapjoyConnect/Frameworks/libTapjoyConnectSimulatorRewardInstall_Ads_Pinch.a(CJSONScanner.o) and /Developer/Projects/BuildOutput/Debug-iphonesimulator/OtherLibrary_d.a(CJSONScanner.o)

How can I handle this issue...

-- EDIT --

...if the source files are not available?

See Question&Answers more detail:os

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I'm going to assume that these are two third party libraries that have only provided you with the .a files and not the source code. You can use libtool, lipo and ar on the terminal to extract and recombine the files.

To see what architectures are in the file:

$ lipo -info libTapjoy.a
Architectures in the fat file: libTapjoy.a are: armv6 i386

Then to extract just armv6, for example:

$ lipo -extract_family armv6 -output libTapjoy-armv6.a libTapjoy.a
$ mkdir armv6
$ cd armv6
$ ar -x ../libTapjoy-armv6.a

You can then extract the same architecture from the other library into the same directory and then recombine them like so:

$ libtool -static -o ../lib-armv6.a *.o

And then finally, after you've done this with each architecture, you can combine them again with lipo:

$ cd ..
$ lipo -create -output lib.a lib-armv6.a lib-i386.a

This should get rid of any duplicate symbols, but will also combine the two libraries into one. If you want to keep them separate, or just delete the duplicate from one library, you can modify the process accordingly.


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