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rust - What is the difference between `e1` and `&e2` when used as the for-loop variable?

The compiler says that e1: &i32 and e2: i32. Having read the docs for slice::Iter and the book chapter on loops, I'm still confused.

More generally, can a particular element in a slice be owned? It seems like in case 2, e2 is owning an element, is it?

fn main() {
    let slice = &[1, 2, 3];
    for e1 in slice.iter() {
        println!("{}", e1); // case 1
    }

    for &e2 in slice.iter() {
        println!("{}", e2); // case 2
    }
}
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When used in a destructuring pattern binding, the ampersand & is used to dereference a value:

let a_number: i32 = 42;
let a_reference_to_a_number: &i32 = &a_number;

let another_reference = a_reference_to_a_number;
let &another_number = a_reference_to_a_number;

let () = another_reference; // expected type `&i32`
let () = another_number;    // expected type `i32`

This applies anywhere a pattern is accepted, such as in a let or if let, as a function argument, the for-loop variable, or a match arm.


While initially confusing to many people, this is actually the language being consistent with how enums and structs are pattern matched and thus removed from the inner variable binding:

let a_value: Option<&i32> = Some(&42);

if let Some(&val) = a_value {
    let () = val; // expected type `i32`
}

Note how val is no longer "wrapped" by the Some, just like it is no longer "wrapped" by the reference.

This behavior of & in patterns is why the ref keyword is needed. The ref keyword is used to unambiguously introduce a reference in a pattern match.


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