Like you, when I was getting started and wanted to understand how / what was going on and working with templates, it took a lot of trial and error. Hopefully my research and some step-by-step components can help you customize to your liking and KNOWING where things are coming from.
First, when trying to understand how a new "template style" will work, I created a simple stand-alone WPF app ("AMS") for my Any Manipulating Styles. This way, I don't have to wait forever to see what something will look like during trial / error with the rest of my primary project and themes.
From that, I created a new WPF Window called "TestingStyles". Save/Compile, run, no problem.
Now, in the "VIEW CODE" of the TestingStyles window, I have put whatever I am playing with for a custom class... To help show the step-by-step, I've created the following:
namespace AMS
{
/// <summary>
/// Interaction logic for TestingStyles.xaml
/// </summary>
public partial class TestingStyles : Window
{
public TestingStyles()
{
InitializeComponent();
}
}
// Enumerator for a custom property sample...
public enum HowToShowStatus
{
ShowNothing,
ShowImage1
}
public class YourCustomButtonClass : Button
{
public YourCustomButtonClass()
{
// auto-register any "click" will call our own custom "click" handler
// which will change the status... This could also be done to simplify
// by only changing visibility, but shows how you could apply via other
// custom properties too.
Click += MyCustomClick;
}
protected void MyCustomClick(object sender, RoutedEventArgs e)
{
if( this.ShowStatus == HowToShowStatus.ShowImage1 )
this.ShowStatus = HowToShowStatus.ShowNothing;
else
this.ShowStatus = HowToShowStatus.ShowImage1;
}
public static readonly DependencyProperty ShowStatusProperty =
DependencyProperty.Register("ShowStatus", typeof(HowToShowStatus),
typeof(YourCustomButtonClass), new UIPropertyMetadata(HowToShowStatus.ShowNothing));
public HowToShowStatus ShowStatus
{
get { return (HowToShowStatus)GetValue(ShowStatusProperty); }
set { SetValue(ShowStatusProperty, value); }
}
}
}
As you can see, the custom "Button" class, I have at the bottom outside the default TestingStyles : Window declaration... so its all in the same "Project".
In this XAML sample, I make reference to a "TaskComplete.png" graphic file (which should just for sample purposes, add directly to the project... Even if a simple smiley face for sample purposes).
So, create such a simple .png file... even by using Microsoft Paint and drawing a circle with eyes and smile. Save into the project at the root (get into pathing stuff later, get it working first).
Save and recompile the project, so the project knows publicly what the new "class" (button) is when you start to define the XAML template.
Now, back to the TestingStyles designer and get it into split screen so you can see both the designer and the XAML markup... and Just replace with the following...
<Window x:Class="AMS.TestingStyles"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:my="clr-namespace:AMS"
Title="TestingStyles" Height="300" Width="300" >
<Window.Resources>
<!-- Build a "Style" based on an anticpated target control type of YourCustomButtonClass.
per the "my:" reference, the "my" is an "alias" to the xmlsn:my in the declaration above,
so the XAML knows which library to find such control. In this case, I've included within
the actual forms's 'View Code' as a class at the bottom.
As soon as you assign an "x:Key" reference, its like its telling XAML to make this a PRIVATE
style so you don't reference it explicitly (yet)
-->
<Style TargetType="my:YourCustomButtonClass" x:Key="keyYourCustomButtonClass">
<!-- put whatever normal "settings" you want for your common look / feel, color -->
<Setter Property="BorderThickness" Value="1"/>
<Setter Property="HorizontalContentAlignment" Value="Center"/>
<Setter Property="VerticalContentAlignment" Value="Center"/>
<Setter Property="Padding" Value="0,0,1,1"/>
<Setter Property="Width" Value="100" />
<Setter Property="Height" Value="30" />
<!-- Now, for the template of the button. Things can get really crazy here
as you are now defining what you want the "button" to look like, borders,
content, etc. In this case, I have two borders to give the raise/sunken effect
of a button and it has its own colors -->
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button" >
<!-- The x:Name references used during triggers to know what it is "applying" changes to -->
<Border x:Name="BorderTopLeft"
BorderBrush="Gainsboro"
BorderThickness="0,0,1.5,1.5">
<Border x:Name="BorderBottomRight"
BorderBrush="Gray"
BorderThickness="1.5,1.5,0,0">
<!-- Now, what control type do you want the button to have...
Ex: You could use a grid (as I have here), stack panels, etc -->
<Grid Background="LightBlue" >
<!-- I'm defining as two columns wide, one row tall.
First column fixed width 20 pixels example for an image -->
<Grid.ColumnDefinitions>
<ColumnDefinition Width="20px" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
</Grid.RowDefinitions>
<!-- Now, create the controls I want available within my "template".
when assigned with "x:Name", thats like a property withing the template
that triggers can associate and update to. -->
<Image x:Name="btnImage"
Grid.Row="0" Grid.Column="0"
Stretch="None"
VerticalAlignment="Stretch" HorizontalAlignment="Stretch"
Source="TaskComplete.png"
Visibility="Visible" />
<!-- and also have the text for the button to show the user -->
<TextBlock x:Name="txtNewBtn"
Grid.Row="0" Grid.Column="1"
Padding="5"
HorizontalAlignment="Left"
VerticalAlignment="Center"
Text="{TemplateBinding Content}" />
<!-- The "{TemplateBinding Content}" means to set the text based on
the "CONTENT" property of the original button and not use a fixed value -->
</Grid>
</Border>
</Border>
<!-- Now, some triggers for the button itself... some can be property based, others data-based -->
<ControlTemplate.Triggers>
<Trigger Property="IsPressed" Value="true">
<!-- What properties do we want to change when user CLICKS
on the button, give the "EFFECT" of click down/up by
changing the "Margin" and border thicknesses... -->
<Setter Property="Margin" Value="1,1,0,0"/>
<!-- Notice the "TargetName" below referring to the x:Name I've applied in template above
so when the user clicks on the button, it changes the border thickness properties of
each to give the effect of a normal button clicking. I'm widening one border, shrinking other -->
<Setter TargetName="BorderTopLeft" Property="BorderThickness" Value="2.5,2.5,0,0"/>
<Setter TargetName="BorderBottomRight" Property="BorderThickness" Value="0,0,.5,.5"/>
</Trigger>
<!-- Here, I have a custome property on the class for "ShowStatus". The binding is to itself
regardless of how many instances of this type of "button" are on a given form
First trigger happens when the value is changed to "ShowNothing", but can also change
when set to "ShowImage1" or other as you may need applicable
-->
<DataTrigger Binding="{Binding Path=ShowStatus, RelativeSource={RelativeSource Self}}" Value="ShowNothing">
<Setter TargetName="btnImage" Property="Visibility" Value="Hidden"/>
</DataTrigger>
<DataTrigger Binding="{Binding Path=ShowStatus, RelativeSource={RelativeSource Self}}" Value="ShowImage1">
<Setter TargetName="btnImage" Property="Visibility" Value="Visible"/>
</DataTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<!-- NOW, we can expose any instance of "YourCustomButtonClass" button to use the style based on definition above
any instance of such YourCustomButtonClass will automatically reflect this style / look -->
<Style TargetType="my:YourCustomButtonClass" BasedOn="{StaticResource keyYourCustomButtonClass}" />
</Window.Resources>
<Grid>
<my:YourCustomButtonClass Content="Button" VerticalAlignment="Top" ShowStatus="ShowImage1" />
</Grid>
</Window>
This should give you a great jump-start to defining your own templates and how the elements start to tie together. Once this sample is running, as you change any colors, margins, padding, etc to the template, you'll immediately see the visual impact that component has on the control.
Have fun and