This is because the StreamReader
closes the underlying stream automatically when being disposed of. The using
statement does this automatically.
However, the StreamWriter
you're using is still trying to work on the stream (also, the using
statement for the writer is now trying to dispose of the StreamWriter
, which is then trying to close the stream).
The best way to fix this is: don't use using
and don't dispose of the StreamReader
and StreamWriter
. See this question.
using (var ms = new MemoryStream())
{
var sw = new StreamWriter(ms);
var sr = new StreamReader(ms);
sw.WriteLine("data");
sw.WriteLine("data 2");
ms.Position = 0;
Console.WriteLine(sr.ReadToEnd());
}
If you feel bad about sw
and sr
being garbage-collected without being disposed of in your code (as recommended), you could do something like that:
StreamWriter sw = null;
StreamReader sr = null;
try
{
using (var ms = new MemoryStream())
{
sw = new StreamWriter(ms);
sr = new StreamReader(ms);
sw.WriteLine("data");
sw.WriteLine("data 2");
ms.Position = 0;
Console.WriteLine(sr.ReadToEnd());
}
}
finally
{
if (sw != null) sw.Dispose();
if (sr != null) sr.Dispose();
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…