Given an array of bytes where each byte represents a pixel value, you may create a grayscale bitmap like shown below. You need to specify the width and height of the bitmap, and that must of course match the buffer size.
byte[] buffer = ... // must be at least 10000 bytes long in this example
var width = 100; // for example
var height = 100; // for example
var dpiX = 96d;
var dpiY = 96d;
var pixelFormat = PixelFormats.Gray8; // grayscale bitmap
var bytesPerPixel = (pixelFormat.BitsPerPixel + 7) / 8; // == 1 in this example
var stride = bytesPerPixel * width; // == width in this example
var bitmap = BitmapSource.Create(width, height, dpiX, dpiY,
pixelFormat, null, buffer, stride);
Each byte value may also represent an index into a color palette, in which case your would have to specify PixelFormats.Indexed8
and of course also pass in an appropriate color palette.
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