Here are the highlights of this thread mentioned by Jobi
- None of the decorators (i.e. Border) or layout panels (i.e. Stackpanel) come with this behavior out-of-the-box.
- ClipToBounds is for layout. ClipToBounds does not prevent an element from drawing outside its bounds; it just prevents children's layouts from 'spilling'. Additionally ClipToBounds=True is not needed for most elements because their implementations dont allow their content's layout to spill anyway. The most notable exception is Canvas.
- Finally Border considers the rounded corners to be drawings inside the bounds of its layout.
Here is an implementation of a class that inherits from Border and implements the proper functionality:
/// <Remarks>
/// As a side effect ClippingBorder will surpress any databinding or animation of
/// its childs UIElement.Clip property until the child is removed from ClippingBorder
/// </Remarks>
public class ClippingBorder : Border {
protected override void OnRender(DrawingContext dc) {
OnApplyChildClip();
base.OnRender(dc);
}
public override UIElement Child
{
get
{
return base.Child;
}
set
{
if (this.Child != value)
{
if(this.Child != null)
{
// Restore original clipping
this.Child.SetValue(UIElement.ClipProperty, _oldClip);
}
if(value != null)
{
_oldClip = value.ReadLocalValue(UIElement.ClipProperty);
}
else
{
// If we dont set it to null we could leak a Geometry object
_oldClip = null;
}
base.Child = value;
}
}
}
protected virtual void OnApplyChildClip()
{
UIElement child = this.Child;
if(child != null)
{
_clipRect.RadiusX = _clipRect.RadiusY = Math.Max(0.0, this.CornerRadius.TopLeft - (this.BorderThickness.Left * 0.5));
_clipRect.Rect = new Rect(Child.RenderSize);
child.Clip = _clipRect;
}
}
private RectangleGeometry _clipRect = new RectangleGeometry();
private object _oldClip;
}
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