1) No, there should be no constrains, besides those that access system files and thus require root. The best place would be straight to /data/data/[your_package_name] to avoid polluting elsewhere.
2) A very thorough discussion about compiling against native libraries can be found here: http://www.aton.com/android-native-libraries-for-java-applications/ . Another option is a cross-compiler for arm (here is the one used to compile the kernel, it's free: http://www.codesourcery.com/sgpp/lite/arm ). If you plan to maintain a service that executes your cammand, be warned that services can be stopped and restarted by android at any moment.
3) Now, if you don't have the source code, I hope that your file is at least compiled as an arm executable. If not, I don't see how you could even run it.
You will execute the file by running the following commands in your java class:
String myExec = "/data/data/APPNAME/FILENAME";
Process process = Runtime.getRuntime().exec(myExec);
DataOutputStream os = new DataOutputStream(process.getOutputStream());
DataInputStream osRes = new DataInputStream(process.getInputStream());
I know nothing about your executable, so you may or may not need to actually get the inputStream and outputStream.
I am assuming that running adb to push the binary file is out of the question, so
I was looking for a neat way to package it. I found a great post about including an executable in your app. Check it out here:
http://gimite.net/en/index.php?Run%20native%20executable%20in%20Android%20App
The important part is this one (emphasis mine):
From Android Java app, using assets
folder
- Include the binary in the assets folder.
- Use
getAssets().open(FILENAME)
to get an InputStream
.
- Write it to
/data/data/APPNAME
(e.g. /data/data/net.gimite.nativeexe
), where your application has access to write files and make it executable.
- Run
/system/bin/chmod 744 /data/data/APPNAME/FILENAME
using the code above.
- Run your executable using the code above.
The post uses the assets
folder, insted of the raw
folder that android suggests for static files:
Tip: If you want to save a static file in your application at compile time, save the file in your project res/raw/ directory. You can open it with openRawResource(), passing the R.raw. resource ID. This method returns an InputStream that you can use to read the file (but you cannot write to the original file).
To access the data folder, you can follow the instructions here:
http://developer.android.com/guide/topics/data/data-storage.html#filesInternal
Also, there's the File#setExecutable(boolean);
method that should works instead of the shell command.
So, putting everything together, I would try:
InputStream ins = context.getResources().openRawResource (R.raw.FILENAME)
byte[] buffer = new byte[ins.available()];
ins.read(buffer);
ins.close();
FileOutputStream fos = context.openFileOutput(FILENAME, Context.MODE_PRIVATE);
fos.write(buffer);
fos.close();
File file = context.getFileStreamPath (FILENAME);
file.setExecutable(true);
Of course, all this should be done only once after installation. You can have a quick check inside onCreate()
or whatever that checks for the presence of the file and executes all this commands if the file is not there.
Let me know if it works. Good luck!