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c++ - Floating point equality and tolerances

Comparing two floating point number by something like a_float == b_float is looking for trouble since a_float / 3.0 * 3.0 might not be equal to a_float due to round off error.

What one normally does is something like fabs(a_float - b_float) < tol.

How does one calculate tol?

Ideally tolerance should be just larger than the value of one or two of the least significant figures. So if the single precision floating point number is use tol = 10E-6 should be about right. However this does not work well for the general case where a_float might be very small or might be very large.

How does one calculate tol correctly for all general cases? I am interested in C or C++ cases specifically.

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This blogpost contains an example, fairly foolproof implementation, and detailed theory behind it http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/ it is also one of a series, so you can always read more. In short: use ULP for most numbers, use epsilon for numbers near zero, but there are still caveats. If you want to be sure about your floating point math i recommend reading whole series.


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