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swift3 - UICollectionView Layout like SnapChat?

how do we create a UICollectionViewLayout like the SnapChat's stories?

Any ideas please?

enter image description here

I'd like to have a solution without external library.

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Based on a precedent answer adapted to your issue:

-(id)initWithSize:(CGSize)size
{
  self = [super init];
  if (self)
  {
      _unitSize = CGSizeMake(size.width/2,80);
      _cellLayouts = [[NSMutableDictionary alloc] init];
  }
  return self;
}
-(void)prepareLayout
{
    for (NSInteger aSection = 0; aSection < [[self collectionView] numberOfSections]; aSection++)
    {

        //Create Cells Frames
        for (NSInteger aRow = 0; aRow < [[self collectionView] numberOfItemsInSection:aSection]; aRow++)
        {
            NSIndexPath *indexPath = [NSIndexPath indexPathForItem:aRow inSection:aSection];
            UICollectionViewLayoutAttributes *attributes = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath];

            NSUInteger i = aRow%3;
            NSUInteger j = aRow/3;
            CGFloat offsetY = _unitSize.height*2*j;
            CGPoint xPoint;
            CGFloat height = 0;
            BOOL invert = NO;
            if (aRow%6 >= 3) //We need to invert Big cell and small cells => xPoint.x
            {
                invert = YES;
            }
            switch (i)
            {
                case 0:
                    xPoint = CGPointMake((invert?_unitSize.width:0), offsetY);
                    height = _unitSize.height;
                    break;
                case 1:
                    xPoint = CGPointMake((invert?_unitSize.width:0), offsetY+_unitSize.height);
                    height = _unitSize.height;
                    break;
                case 2:
                    xPoint = CGPointMake((invert?0:_unitSize.width), offsetY);
                    height = _unitSize.height*2;
                    break;
                default:
                    break;
            }

            CGRect frame = CGRectMake(xPoint.x, xPoint.y, _unitSize.width, height);
            [attributes setFrame:frame];
            [_cellLayouts setObject:attributes forKey:indexPath];
        }

    }
}

I set the height of unitSize to 80, but you can use the size of the screen if needed, like _unitSize = CGSizeMake(size.width/2,size.height/4.);.

That render: enter image description here

Side note: It's up to you to adapt the logic, or do changes, the cell frames calculation may not be the "best looking piece of code".


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