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multithreading - Managing background download : Android

I'm designing a news app where I need to download fresh articles and their detailed stories whenever user opens my app. I'm doing all of this a background thread. My prime focus was that the background thread should stop as soon as user exits the app so as to prevent user for incurring extra download charges.

To achieve this, I initiate background download in my splash screen and I keep on checking for flag variable that lets the background process know if the app is still running.

Now my question is: I'm very clear about initialization of this flag variable. I've initialized it in onCreate() of Application subclass since it is the point where application starts. But I've no idea where to clear it. I tried doing it in onDestroy() of my MainActivity. However, I found that onDestroy() is often called on transition between one activity to another if system needs to free memory. So, doing so there would stop my background thread even when I'm switching across screens and not actually closing the app. How should I deal with this scenario ? Is there a smarter way of handling this ?

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I don't think you have to do that : either the user is pressing the "Home" button (which most people do) and then it's common for apps to keep running in background, and as so to still be easily accessible to the user in the state they left it. Either you provide a "close app" button which really kills the app, which will also kill every kind of thread created by the app and you don't have to worry.

If you really want, you could capture the "Home" clicks, and use those to kill the app before returning to home, which is a nice thing to do if your app has 0 initialization time.


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