There are three issues here that need to be fixed:
First is that you are expecting synchronous behavior while using stdout asynchronously. All of the calls in your run_cmd
function are asynchronous, so it will spawn the child process and return immediately regardless of whether some, all, or none of the data has been read off of stdout. As such, when you run
console.log(foo.stdout);
you get whatever happens to be stored in foo.stdout at the moment, and there's no guarantee what that will be because your child process might still be running.
Second is that stdout is a readable stream, so 1) the data event can be called multiple times, and 2) the callback is given a buffer, not a string. Easy to remedy; just change
foo = new run_cmd(
'netstat.exe', ['-an'], function (me, data){me.stdout=data;}
);
into
foo = new run_cmd(
'netstat.exe', ['-an'], function (me, buffer){me.stdout+=buffer.toString();}
);
so that we convert our buffer into a string and append that string to our stdout variable.
Third is that you can only know you've received all output when you get the 'end' event, which means we need another listener and callback:
function run_cmd(cmd, args, cb, end) {
// ...
child.stdout.on('end', end);
}
So, your final result is this:
function run_cmd(cmd, args, cb, end) {
var spawn = require('child_process').spawn,
child = spawn(cmd, args),
me = this;
child.stdout.on('data', function (buffer) { cb(me, buffer) });
child.stdout.on('end', end);
}
// Run C:WindowsSystem32
etstat.exe -an
var foo = new run_cmd(
'netstat.exe', ['-an'],
function (me, buffer) { me.stdout += buffer.toString() },
function () { console.log(foo.stdout) }
);