Using something like Boost Serialization, while by no means a standard, is a (for the most part) very well written library that does the grunt work for you.
The last time I had to manually parse a predefined record structure with a clear inheritance tree, I ended up using the factory pattern with registrable classes (i.e. Using a map of key to a (template) creator function rather than a lot of switch functions) to try and avoid the issue you were having.
EDIT
A basic C++ implementation of a object factory mentioned in the above paragraph.
/**
* A class for creating objects, with the type of object created based on a key
*
* @param K the key
* @param T the super class that all created classes derive from
*/
template<typename K, typename T>
class Factory {
private:
typedef T *(*CreateObjectFunc)();
/**
* A map keys (K) to functions (CreateObjectFunc)
* When creating a new type, we simply call the function with the required key
*/
std::map<K, CreateObjectFunc> mObjectCreator;
/**
* Pointers to this function are inserted into the map and called when creating objects
*
* @param S the type of class to create
* @return a object with the type of S
*/
template<typename S>
static T* createObject(){
return new S();
}
public:
/**
* Registers a class to that it can be created via createObject()
*
* @param S the class to register, this must ve a subclass of T
* @param id the id to associate with the class. This ID must be unique
*/
template<typename S>
void registerClass(K id){
if (mObjectCreator.find(id) != mObjectCreator.end()){
//your error handling here
}
mObjectCreator.insert( std::make_pair<K,CreateObjectFunc>(id, &createObject<S> ) );
}
/**
* Returns true if a given key exists
*
* @param id the id to check exists
* @return true if the id exists
*/
bool hasClass(K id){
return mObjectCreator.find(id) != mObjectCreator.end();
}
/**
* Creates an object based on an id. It will return null if the key doesn't exist
*
* @param id the id of the object to create
* @return the new object or null if the object id doesn't exist
*/
T* createObject(K id){
//Don't use hasClass here as doing so would involve two lookups
typename std::map<K, CreateObjectFunc>::iterator iter = mObjectCreator.find(id);
if (iter == mObjectCreator.end()){
return NULL;
}
//calls the required createObject() function
return ((*iter).second)();
}
};
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…