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performance - Size of a byte in memory - Java

I have heard mixed opinions over the amount of memory that a byte takes up in a java program.

I am aware you can store no more than +127 in a java byte, and the documentation says that a byte is only 8 bits but here I am told that it actually takes up the same amount of memory as an int, and therefore is just a Type that helps in code comprehension and not efficiency.

Can anyone clear this up, and would this be an implementation specific issue?

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Okay, there's been a lot of discussion and not a lot of code :)

Here's a quick benchmark. It's got the normal caveats when it comes to this kind of thing - testing memory has oddities due to JITting etc, but with suitably large numbers it's useful anyway. It has two types, each with 80 members - LotsOfBytes has 80 bytes, LotsOfInts has 80 ints. We build lots of them, make sure they're not GC'd, and check memory usage:

class LotsOfBytes
{
    byte a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, aa, ab, ac, ad, ae, af;
    byte b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, ba, bb, bc, bd, be, bf;
    byte c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, ca, cb, cc, cd, ce, cf;
    byte d0, d1, d2, d3, d4, d5, d6, d7, d8, d9, da, db, dc, dd, de, df;
    byte e0, e1, e2, e3, e4, e5, e6, e7, e8, e9, ea, eb, ec, ed, ee, ef;
}

class LotsOfInts
{
    int a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, aa, ab, ac, ad, ae, af;
    int b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, ba, bb, bc, bd, be, bf;
    int c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, ca, cb, cc, cd, ce, cf;
    int d0, d1, d2, d3, d4, d5, d6, d7, d8, d9, da, db, dc, dd, de, df;
    int e0, e1, e2, e3, e4, e5, e6, e7, e8, e9, ea, eb, ec, ed, ee, ef;
}


public class Test
{
    private static final int SIZE = 1000000;

    public static void main(String[] args) throws Exception
    {        
        LotsOfBytes[] first = new LotsOfBytes[SIZE];
        LotsOfInts[] second = new LotsOfInts[SIZE];

        System.gc();
        long startMem = getMemory();

        for (int i=0; i < SIZE; i++)
        {
            first[i] = new LotsOfBytes();
        }

        System.gc();
        long endMem = getMemory();

        System.out.println ("Size for LotsOfBytes: " + (endMem-startMem));
        System.out.println ("Average size: " + ((endMem-startMem) / ((double)SIZE)));

        System.gc();
        startMem = getMemory();
        for (int i=0; i < SIZE; i++)
        {
            second[i] = new LotsOfInts();
        }
        System.gc();
        endMem = getMemory();

        System.out.println ("Size for LotsOfInts: " + (endMem-startMem));
        System.out.println ("Average size: " + ((endMem-startMem) / ((double)SIZE)));

        // Make sure nothing gets collected
        long total = 0;
        for (int i=0; i < SIZE; i++)
        {
            total += first[i].a0 + second[i].a0;
        }
        System.out.println(total);
    }

    private static long getMemory()
    {
        Runtime runtime = Runtime.getRuntime();
        return runtime.totalMemory() - runtime.freeMemory();
    }
}

Output on my box:

Size for LotsOfBytes: 88811688
Average size: 88.811688
Size for LotsOfInts: 327076360
Average size: 327.07636
0

So obviously there's some overhead - 8 bytes by the looks of it, although somehow only 7 for LotsOfInts (? like I said, there are oddities here) - but the point is that the byte fields appear to be packed in for LotsOfBytes such that it takes (after overhead removal) only a quarter as much memory as LotsOfInts.


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