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Using a bitmask in C#

Let's say I have the following

int susan = 2; //0010
int bob = 4; //0100
int karen = 8; //1000

and I pass 10 (8 + 2) as a parameter to a method and I want to decode this to mean susan and karen

I know that 10 is 1010

but how can I do some logic to see if a specific bit is checked as in

if (condition_for_karen) // How to quickly check whether effective karen bit is 1

Right now all i can think of is to check whether the number i passed is

14 // 1110
12 // 1100
10 // 1010
8 //  1000

When I have a larger number of actual bits in my real world scenario, this seems impractical, what is a better way using a mask to just check whether or not I meet the condition for just karen?

I can think of shifting left then back then shifting right then back to clear bits other than the one I'm interested in, but this also seems overly complex.

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The traditional way to do this is to use the Flags attribute on an enum:

[Flags]
public enum Names
{
    None = 0,
    Susan = 1,
    Bob = 2,
    Karen = 4
}

Then you'd check for a particular name as follows:

Names names = Names.Susan | Names.Bob;

// evaluates to true
bool susanIsIncluded = (names & Names.Susan) != Names.None;

// evaluates to false
bool karenIsIncluded = (names & Names.Karen) != Names.None;

Logical bitwise combinations can be tough to remember, so I make life easier on myself with a FlagsHelper class*:

// The casts to object in the below code are an unfortunate necessity due to
// C#'s restriction against a where T : Enum constraint. (There are ways around
// this, but they're outside the scope of this simple illustration.)
public static class FlagsHelper
{
    public static bool IsSet<T>(T flags, T flag) where T : struct
    {
        int flagsValue = (int)(object)flags;
        int flagValue = (int)(object)flag;

        return (flagsValue & flagValue) != 0;
    }

    public static void Set<T>(ref T flags, T flag) where T : struct
    {
        int flagsValue = (int)(object)flags;
        int flagValue = (int)(object)flag;

        flags = (T)(object)(flagsValue | flagValue);
    }

    public static void Unset<T>(ref T flags, T flag) where T : struct
    {
        int flagsValue = (int)(object)flags;
        int flagValue = (int)(object)flag;

        flags = (T)(object)(flagsValue & (~flagValue));
    }
}

This would allow me to rewrite the above code as:

Names names = Names.Susan | Names.Bob;

bool susanIsIncluded = FlagsHelper.IsSet(names, Names.Susan);

bool karenIsIncluded = FlagsHelper.IsSet(names, Names.Karen);

Note I could also add Karen to the set by doing this:

FlagsHelper.Set(ref names, Names.Karen);

And I could remove Susan in a similar way:

FlagsHelper.Unset(ref names, Names.Susan);

*As Porges pointed out, an equivalent of the IsSet method above already exists in .NET 4.0: Enum.HasFlag. The Set and Unset methods don't appear to have equivalents, though; so I'd still say this class has some merit.


Note: Using enums is just the conventional way of tackling this problem. You can totally translate all of the above code to use ints instead and it'll work just as well.


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