You can return a structure from a function (or use the =
operator) without any problems. It's a well-defined part of the language. The only problem with struct b = a
is that you didn't provide a complete type. struct MyObj b = a
will work just fine. You can pass structures to functions as well - a structure is exactly the same as any built-in type for purposes of parameter passing, return values, and assignment.
Here's a simple demonstration program that does all three - passes a structure as a parameter, returns a structure from a function, and uses structures in assignment statements:
#include <stdio.h>
struct a {
int i;
};
struct a f(struct a x)
{
struct a r = x;
return r;
}
int main(void)
{
struct a x = { 12 };
struct a y = f(x);
printf("%d
", y.i);
return 0;
}
The next example is pretty much exactly the same, but uses the built-in int
type for demonstration purposes. The two programs have the same behaviour with respect to pass-by-value for parameter passing, assignment, etc.:
#include <stdio.h>
int f(int x)
{
int r = x;
return r;
}
int main(void)
{
int x = 12;
int y = f(x);
printf("%d
", y);
return 0;
}
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