Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
202 views
in Technique[技术] by (71.8m points)

java - Using Graphics2D to overlay text on a BufferedImage and return a BufferedImage

I have checked similarly named questions, but they don't answer this use case.

Basically, I was to overlay some text (text) at a given coordinate (x,y) I have the below function in a package;

protected BufferedImage Process2(BufferedImage image){
    Graphics2D gO = image.createGraphics();
    gO.setColor(Color.red);
    gO.setFont(new Font( "SansSerif", Font.BOLD, 12 ));
    gO.drawString(this.text, this.x, this.y);
    System.err.println(this.text+this.x+this.y);
    return image;
}

I feel like im missing something patently obvious; every reference to Graphics2D I can find is dealing with either games or writing directly to a file but I just want a BufferedImage returned. with the overlay 'rendered'

In the current code, the image appears out the end unchanged.

Thanks!

Question&Answers:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

The method drawString() uses x and y for the leftmost character's baseline. Numbers typically have no descenders; if the same is true of text, a string drawn at position (0,0) will be rendered entirely outside the image. See this example.

Addendum: You may be having trouble with an incompatible color model in your image. One simple expedient is to render the image and then modify it in situ.

Hello

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

/**
 * @see https://stackoverflow.com/questions/2658663
 */
public class TextOverlay extends JPanel {

    private BufferedImage image;

    public TextOverlay() {
        try {
            image = ImageIO.read(new URL(
                "http://cdn.sstatic.net/stackexchange/img/logos/so/so-logo.png"));
        } catch (IOException e) {
            e.printStackTrace();
        }
        image = process(image);
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(image.getWidth(), image.getHeight());
    }

    private BufferedImage process(BufferedImage old) {
        int w = old.getWidth() / 3;
        int h = old.getHeight() / 3;
        BufferedImage img = new BufferedImage(
            w, h, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g2d = img.createGraphics();
        g2d.drawImage(old, 0, 0, w, h, this);
        g2d.setPaint(Color.red);
        g2d.setFont(new Font("Serif", Font.BOLD, 20));
        String s = "Hello, world!";
        FontMetrics fm = g2d.getFontMetrics();
        int x = img.getWidth() - fm.stringWidth(s) - 5;
        int y = fm.getHeight();
        g2d.drawString(s, x, y);
        g2d.dispose();
        return img;
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawImage(image, 0, 0, null);
    }

    private static void create() {
        JFrame f = new JFrame();
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.add(new TextOverlay());
        f.pack();
        f.setVisible(true);
    }

    public static void main(String[] args) {
        EventQueue.invokeLater(new Runnable() {

            @Override
            public void run() {
                create();
            }
        });
    }
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...