Here is how I understood not just what virtual
functions are, but why they're required:
Let's say you have these two classes:
class Animal
{
public:
void eat() { std::cout << "I'm eating generic food."; }
};
class Cat : public Animal
{
public:
void eat() { std::cout << "I'm eating a rat."; }
};
In your main function:
Animal *animal = new Animal;
Cat *cat = new Cat;
animal->eat(); // Outputs: "I'm eating generic food."
cat->eat(); // Outputs: "I'm eating a rat."
So far so good, right? Animals eat generic food, cats eat rats, all without virtual
.
Let's change it a little now so that eat()
is called via an intermediate function (a trivial function just for this example):
// This can go at the top of the main.cpp file
void func(Animal *xyz) { xyz->eat(); }
Now our main function is:
Animal *animal = new Animal;
Cat *cat = new Cat;
func(animal); // Outputs: "I'm eating generic food."
func(cat); // Outputs: "I'm eating generic food."
Uh oh... we passed a Cat into func()
, but it won't eat rats. Should you overload func()
so it takes a Cat*
? If you have to derive more animals from Animal they would all need their own func()
.
The solution is to make eat()
from the Animal
class a virtual function:
class Animal
{
public:
virtual void eat() { std::cout << "I'm eating generic food."; }
};
class Cat : public Animal
{
public:
void eat() { std::cout << "I'm eating a rat."; }
};
Main:
func(animal); // Outputs: "I'm eating generic food."
func(cat); // Outputs: "I'm eating a rat."
Done.
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