Here is the webglreport information when using defferent chrome launch options on macOS:
default
:
Unmasked Renderer:Intel(R) UHD Graphics 630
Google Chrome.app/Contents/MacOS/Google Chrome --use-gl=osmesa
:
Unmasked Renderer:Google SwiftShader
Google Chrome.app/Contents/MacOS/Google Chrome --use-gl=egl
:
Unmasked Renderer:ANGLE (Intel Inc., Intel(R) UHD Graphics 630, OpenGL 4.1 core)
So angle is not used in default mode? and what is the used in default?
question from:
https://stackoverflow.com/questions/65871916/what-is-used-for-webgl-in-default-on-chrome-macos 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…