I'm new to Stackoverflow and tried to follow the rules as much as possible. I haven't been able to solve this problem for hours. When I start the program it seldom starts strangely:
properly started: correct image:
not properly started: white screen:
If you see an error in the code and help me fix it I would appreciate it. any correction
public class MainClass extends JPanel implements Runnable, MouseListener {
enum MenuState {
xMenu1, xMenu2;
}
private MenuState menuState = MenuState.xMenu1;
JFrame frame;
private Image bgImage, playButtonImage, backButtonImage;
private Rectangle playButton, backButton;
public MainClass() {
frame = new JFrame("TEST");
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.setUndecorated(true);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBackground(Color.BLACK);
frame.setFocusable(true);
frame.addMouseListener(this);
frame.add(this);
try {
bgImage = ImageIO.read(getClass().getResourceAsStream("/Data/background.png"));
playButtonImage = ImageIO.read(getClass().getResource("/Data/playButton2.png"));
backButtonImage = ImageIO.read(getClass().getResource("/Data/backButton.png"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
playButton = new Rectangle(900, 400, 214, 78);
backButton = new Rectangle(5, 5, 136, 92);
Thread thread = new Thread(this);
thread.start();
System.out.println("thread started");
}
public static void main(String[] args) {
new MainClass();
}
@Override
public void run() {
while (true) {
System.out.println("run method started");
if (menuState == menuState.xMenu1) {
} else if (menuState == menuState.xMenu2) {
}
repaint();
try {
Thread.sleep(17);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
@Override
public void paint(Graphics g) {
if (menuState == menuState.xMenu1) {
g.drawImage(playButtonImage, playButton.x, playButton.y, this); // THIS IS THE 77th LINE
} else if (menuState == menuState.xMenu2) {
g.drawImage(bgImage, 0, 0, this);
g.drawImage(backButtonImage, backButton.x, backButton.y, this);
}
}
@Override
public void mousePressed(MouseEvent e) {
if (menuState == menuState.xMenu1) {
if (playButton.intersects(e.getX(), e.getY(), 1, 1)) {
menuState = menuState.xMenu2;
}
} else if (menuState == menuState.xMenu2) {
if (backButton.intersects(e.getX(), e.getY(), 1, 1)) {
menuState = menuState.xMenu1;
}
}
}
}
question from:
https://stackoverflow.com/questions/65882380/how-to-fix-the-white-screen-drawing-error 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…