Descriptor Pools are limited by memory (or at least that is the error code you get, no matter the underlying problem). Update-after-bind Desriptor Pools are limited by maxUpdateAfterBindDescriptorsInAllPools
.
Vulkan specification usually does not comment on performance, as that might differ between GPUs or change in future GPUs.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…