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glsl - Not seeing lower level shader syntax errors

I'm using Next.js with Three.js and now when I encounter shader errors, I only see a warning in Chrome with WebGL: INVALID_OPERATION: useProgram: program not valid. I remember before when I was using regular React with Three.js, I saw more detailed program info saying the line the syntax error occurs in the shader.

Is there something I need to enable to get that level of debugging back?

question from:https://stackoverflow.com/questions/65948642/not-seeing-lower-level-shader-syntax-errors

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The quickest fix for this was to set renderer.debug.checkShaderErrors = true


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