I am trying to make a game like Color Hole. I don't use blender to create hole. I am trying to use meshes to create hole on a ground. However Collider2D.CreateMesh method is not working because I have to use unity version of 2019.1.4. Is there any other alternative to create 3D mesh represents the my 2D Ground Collider?
here is my code:
public class holemesh : MonoBehaviour
{
public PolygonCollider2D hole2Dcollider;
public PolygonCollider2D ground2Dcollider;
public MeshCollider GeneratedMeshCollider;
public Collider GroundCollider;
Mesh GeneratedMesh;
private void OnTriggerEnter(Collider other)
{
Physics.IgnoreCollision(other, GroundCollider, true);
Physics.IgnoreCollision(other, GeneratedMeshCollider, false);
}
private void OnTriggerExit(Collider other)
{
Physics.IgnoreCollision(other, GroundCollider, false);
Physics.IgnoreCollision(other, GeneratedMeshCollider, true);
}
private void FixedUpdate()
{
if(transform.hasChanged == true)
{
transform.hasChanged = false;
hole2Dcollider.transform.position = new Vector2(transform.position.x, transform.position.z);
MakeHole2d();
Make3Dmesh();
}
}
private void MakeHole2d()
{
Vector2[] PointPositions = hole2Dcollider.GetPath(0);
for (int i = 0; i < PointPositions.Length; i++)
{
PointPositions[i] += (Vector2)hole2Dcollider.transform.position;
}
ground2Dcollider.pathCount = 2;
ground2Dcollider.SetPath(1, PointPositions);
}
private void Make3Dmesh()
{
if(GeneratedMesh != null)
{
GeneratedMesh = ground2Dcollider.CreateMesh(true, true); // ---> this part is not working.
Destroy(GeneratedMesh);
}
GeneratedMeshCollider.sharedMesh = GeneratedMesh;
}
}
question from:
https://stackoverflow.com/questions/65647914/is-there-an-alternative-way-to-collider2d-createmesh-in-unity-2019 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…