edited
My original answer works, but there's a much better way of doing this, by creating your own build system. This use case is exactly why the feature is there.
Go to Tools
→ Build System
→ New Build System…
(all the way at the bottom) and enter the contents below. Save as C++ 11 Single File.sublime-build
, and it will now be accessible in the build system menu. Select it, hit CtrlB to build, and then hit CtrlShiftB to run the resulting program. Or you can use a Build and Run
option and call it by hitting CtrlB, then selecting that option.
{
"cmd": ["g++", "-std=gnu++11", "${file}", "-o", "${file_path}/${file_base_name}"],
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
"working_dir": "${file_path}",
"selector": "source.c, source.c++",
"variants":
[
{
"name": "Run",
"cmd": ["${file_path}/${file_base_name}"]
},
{
"name": "Build and Run",
"cmd": ["g++ -std=gnu++11 ${file} -o ${file_path}/${file_base_name} && ${file_path}/${file_base_name}"],
"shell": true
}
]
}
If you need to edit it in the future, the file is in the User
folder of Packages
. The Packages
directory is the one opened when selecting Preferences → Browse Packages…
:
- Linux:
~/.config/sublime-text-3/Packages
or ~/.config/sublime-text/Packages
- OS X:
~/Library/Application Support/Sublime Text 3/Packages
or ~/Library/Application Support/Sublime Text/Packages
- Windows Regular Install:
C:Users(YourUserName)AppDataRoamingSublime Text 3Packages
or C:Users(YourUserName)AppDataRoamingSublime TextPackages
- Windows Portable Install:
(InstallationFolder)Sublime Text 3DataPackages
(InstallationFolder)Sublime TextDataPackages
The exact path depends on version and whether or not you upgraded from Sublime Text 3.
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