For me, this 1996 Quote from Uncle Bob (Robert C Martin) summarises the LSP best:
Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it.
In recent times, as an alternative to inheritance abstractions based on sub-classing from a (usually abstract) base/super class, we also often use interfaces for polymorphic abstraction. The LSP has implications to both the consumer, and implementation of the abstraction:
- Any code consuming a class or interface abstraction must assume nothing else about the class beyond the defined abstraction;
- Any subclassing of a superclass or implementation of an abstraction must adhere to the requirements and conventions of the interface to the abstraction.
LSP Compliance
Here is an example using an interface IVehicle
which can have multiple implementations (alternatively, you can substitute the interface for an abstract base class with several subclasses - same effect).
interface IVehicle
{
void Drive(int miles);
void FillUpWithFuel();
int FuelRemaining {get; } // C# syntax for a readable property
}
This implementation of a consumer of IVehicle
stays within the bounds of LSP:
void MethodWhichUsesIVehicle(IVehicle aVehicle)
{
...
// Knows only about the interface. Any IVehicle is supported
aVehicle.Drive(50);
}
Glaring Violation - Runtime type switching
Here's an example of a violation of LSP, using RTTI and then Downcasting - Uncle Bob calls this a 'glaring violation':
void MethodWhichViolatesLSP(IVehicle aVehicle)
{
if (aVehicle is Car)
{
var car = aVehicle as Car;
// Do something special for car - this method is not on the IVehicle interface
car.ChangeGear();
}
// etc.
}
The violating method goes beyond the contracted IVehicle
interface and hacks a specific path for a known implementation of the interface (or a subclass, if using inheritance instead of interfaces). Uncle Bob also explains that LSP violations using type-switching behaviour usually also violate the Open and Closed principle as well, since continual modification to the function will be required in order to accomodate new subclasses.
Violation - Pre condition is strengthened by a subtype
Another violation example would be where a "pre condition is strengthened by a subtype":
public abstract class Vehicle
{
public virtual void Drive(int miles)
{
Assert(miles > 0 && miles < 300); // Consumers see this as the contract
}
}
public class Scooter : Vehicle
{
public override void Drive(int miles)
{
Assert(miles > 0 && miles < 50); // ** Violation
base.Drive(miles);
}
}
Here, the Scooter subclass attempts to Violate the LSP as it tries to strengthen (further constrain) the precondition on the base class Drive
method that miles < 300
, to now a maximum of less than 50 miles. This is invalid, since by the contract definition of Vehicle
allows 300 miles.
Similarly, Post Conditions may not be weakened (i.e. relaxed) by a subtype.
(Users of Code Contracts in C# will note that preconditions and postconditions MUST be placed on the interface via a ContractClassFor
class, and cannot be placed within implementation classes, thus avoiding the violation)
Subtle Violation - Abuse of an interface implementation by a subclass
A more subtle
violation (also Uncle Bob's terminology) can be shown with a dubious derived class which implements the interface:
class ToyCar : IVehicle
{
public void Drive(int miles) { /* Show flashy lights, make random sounds */ }
public void FillUpWithFuel() {/* Again, more silly lights and noises*/}
public int FuelRemaining {get {return 0;}}
}
Here, irrespective of how far the ToyCar
is driven, the fuel remaining will always be zero, which will be surprising to users of the IVehicle
interface (i.e. infinite MPG consumption - perpetual motion?). In this case, the problem is that despite ToyCar
having implemented all of the requirements of the interface, ToyCar
just inherently isn't a real IVehicle
and just "rubber stamps" the interface.
One way to to prevent your interfaces or abstract base classes from being abused in this way is to ensure a good set of Unit Tests are made available on the interface / abstract base class to test that all implementations meet the expectations (and any assumptions). Unit tests are also great at documenting typical usage. e.g. this NUnit Theory
will reject ToyCar
from making it into your production code base:
[Theory]
void EnsureThatIVehicleConsumesFuelWhenDriven(IVehicle vehicle)
{
vehicle.FillUpWithFuel();
Assert.IsTrue(vehicle.FuelRemaining > 0);
int fuelBeforeDrive = vehicle.FuelRemaining;
vehicle.Drive(20); // Fuel consumption is expected.
Assert.IsTrue(vehicle.FuelRemaining < fuelBeforeDrive);
}
Edit, Re: OpenDoor
Opening doors sounds like a different concern entirely, so needs to be separated accordingly (i.e. the "S" and "I" in SOLID), e.g.
Add a separate interface IDoor
, and then vehicles like Car
and Truck
would implement both IVehicle
and IDoor
interfaces, but Scooter
and Motorcycle
would only implement IVehicle
.
In all cases, to avoid violating LSP, code which required objects of these interfaces should not downcast the interface to access extra functionality. The code should select the appropriate minimum interface / (super)class it needs, and stick to just the contracted functionality on that interface.