You don't manually destroy .Net objects. That's what being a managed environment is all about.
In fact, if the object is actually reachable, meaning you have a reference you can use to tell the GC which object you want to destroy, collecting that object will be impossible. The GC will never collect any object that's still reachable.
What you can do is call GC.Collect()
to force a general collection. However, this almost never a good idea.
Instead, it's probably better to simply pretend any object that doesn't use unmanaged resources and is not reachable by any other object in your program is immediately destroyed. I know this doesn't happen, but at this point the object is just a block of memory like any other; you can't reclaim it and it will eventually be collected, so it may just as well be dead to you.
One final note about IDisposable
. You should only use it for types that wrap unmanaged resources: things like sockets, database connections, gdi objects, etc, and the occasional event/delegate subscription.
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