I have a program that contains a processing phase that needs to use a bunch of different object instances (all allocated on the heap) from a tree of polymorphic types, all eventually derived from a common base class.
As the instances may cyclically reference each other, and do not have a clear owner, I want allocated them with new
, handle them with raw pointers, and leave them in memory for the phase (even if they become unreferenced), and then after the phase of the program that uses these instances, I want to delete them all at once.
How I thought to structure it is as follows:
struct B; // common base class
vector<unique_ptr<B>> memory_pool;
struct B
{
B() { memory_pool.emplace_back(this); }
virtual ~B() {}
};
struct D : B { ... }
int main()
{
...
// phase begins
D* p = new D(...);
...
// phase ends
memory_pool.clear();
// all B instances are deleted, and pointers invalidated
...
}
Apart from being careful that all B instances are allocated with new, and that noone uses any pointers to them after the memory pool is cleared, are there problems with this implementation?
Specifically I am concerned about the fact that the this
pointer is used to construct a std::unique_ptr
in the base class constructor, before the derived class constructor has completed. Does this result in undefined behaviour? If so is there a workaround?
question from:
https://stackoverflow.com/questions/16378306/c11-memory-pool-design-pattern 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…