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c - When an int is cast to a short and truncated, how is the new value determined?

Can someone clarify what happens when an integer is cast to a short in C? I'm using Raspberry Pi, so I'm aware that an int is 32 bits, and therefore a short must be 16 bits.

Let's say I use the following C code for example:

int x = 0x1248642;
short sx = (short)x;
int y = sx;

I get that x would be truncated, but can someone explain how exactly? Are shifts used? How exactly is a number truncated from 32 bits to 16 bits?

question from:https://stackoverflow.com/questions/34885966/when-an-int-is-cast-to-a-short-and-truncated-how-is-the-new-value-determined

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According to the ISO C standard, when you convert an integer to a signed type, and the value is outside the range of the target type, the result is implementation-defined. (Or an implementation-defined signal can be raised, but I don't know of any compilers that do this.)

In practice, the most common behavior is that the high-order bits are discarded. So assuming int is 32 bits and short is 16 bits, converting the value 0x1248642 will probably yield a bit pattern that looks like 0x8642. And assuming a two's-complement representation for signed types (which is used on almost all systems), the high-order bit is the sign bit, so the numeric value of the result will be -31166.

int y   =   sx;

This also involves an implicit conversion, from short to int. Since the range of int is guaranteed to cover at least the entire range of short, the value is unchanged. (Since, in your example, the value of sx happens to be negative, this change of representation is likely to involve sign extension, propagating the 1 sign bit to all 16 high-order bits of the result.)

As I indicated, none of these details are required by the language standard. If you really want to truncate values to a narrower type, it's probably best to use unsigned types (which have language-specified wraparound behavior) and perhaps explicit masking operations, like this:

unsigned int x = 0x1248642;
unsigned short sx = x & 0xFFFF;

If you have a 32-bit quantity that you want to shove into a 16-bit variable, the first thing you should do is decide how you want your code to behave if the value doesn't fit. Once you've decided that, you can figure out how to write C code that does what you want. Sometimes truncation happens to be what you want, in which case your task is going to be easy, especially if you're using unsigned types. Sometimes an out-of-range value is an error, in which case you need to check for it and decide how to handle the error. Sometimes you might want the value to saturate, rather than truncate, so you'll need to write code to do that.

Knowing how conversions work in C is important, but if you start with that question you just might be approaching your problem from the wrong direction.


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