You need a mutable Bitmap
in order to create the Canvas
.
Bitmap bmp = BitmapFactory.decodeByteArray(data, 0, data.length);
Bitmap mutableBitmap = bmp.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(mutableBitmap); // now it should work ok
Edit: As Noah Seidman said, you can do it without creating a copy.
BitmapFactory.Options options = new BitmapFactory.Options();
options.inMutable = true;
Bitmap bmp = BitmapFactory.decodeByteArray(data, 0, data.length, options);
Canvas canvas = new Canvas(bmp); // now it should work ok
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