var dict = []; // create an empty array
dict.push({
key: "keyName",
value: "the value"
});
// repeat this last part as needed to add more key/value pairs
Basically, you're creating an object literal with 2 properties (called key
and value
) and inserting it (using push()
) into the array.
(基本上,您正在创建一个具有2个属性(称为key
和value
)的对象文字,并将其插入(使用push()
)到数组中。)
Edit: So almost 5 years later, this answer is getting downvotes because it's not creating an "normal" JS object literal (aka map, aka hash, aka dictionary).
(编辑:所以差不多5年后,这个答案正在下降,因为它没有创建一个“正常”的JS对象文字(又名地图,又名哈希,又名字典)。)
It is however creating the structure that OP asked for (and which is illustrated in the other question linked to), which is an array of object literals , each with key
and value
properties.
(然而 ,可以创建OP要求的结构(和其在连接到其他问题示出),这是对象常量 ,每个阵列 key
和value
的属性。)
Don't ask me why that structure was required, but it's the one that was asked for. (不要问我为什么需要这种结构,但这是被要求的结构。)
But, but, if what you want in a plain JS object - and not the structure OP asked for - see tcll's answer , though the bracket notation is a bit cumbersome if you just have simple keys that are valid JS names.
(但是,但是,如果你想要一个简单的JS对象 - 而不是 OP要求的结构 - 请参阅tcll的答案 ,尽管括号表示法有点麻烦,如果你只有简单的键是有效的JS名称。)
You can just do this: (你可以这样做:)
// object literal with properties
var dict = {
key1: "value1",
key2: "value2"
// etc.
};
Or use regular dot-notation to set properties after creating an object:
(或者在创建对象后使用常规点符号设置属性:)
// empty object literal with properties added afterward
var dict = {};
dict.key1 = "value1";
dict.key2 = "value2";
// etc.
You do want the bracket notation if you've got keys that have spaces in them, special characters, or things like that.
(如果您有包含空格的键,特殊字符或类似的东西,您确实需要括号表示法。)
Eg: (例如:)
var dict = {};
// this obviously won't work
dict.some invalid key (for multiple reasons) = "value1";
// but this will
dict["some invalid key (for multiple reasons)"] = "value1";
You also want bracket notation if your keys are dynamic:
(如果您的键是动态的,您还需要括号表示法:)
dict[firstName + " " + lastName] = "some value";
Note that keys (property names) are always strings, and non-string values will be coerced to a string when used as a key.
(请注意,键(属性名称)始终是字符串,非字符串值在用作键时将强制转换为字符串。)
Eg a Date
object gets converted to its string representation: (例如, Date
对象被转换为其字符串表示形式:)
dict[new Date] = "today's value";
console.log(dict);
// => {
// "Sat Nov 04 2016 16:15:31 GMT-0700 (PDT)": "today's value"
// }
Note however that this doesn't necessarily "just work", as many objects will have a string representation like "[object Object]"
which doesn't make for a non-unique key.
(但请注意,这并不一定“只是工作”,因为许多对象将具有类似"[object Object]"
的字符串表示形式,这不会产生非唯一键。)
So be wary of something like: (所以要警惕:)
var objA = { a: 23 },
objB = { b: 42 };
dict[objA] = "value for objA";
dict[objB] = "value for objB";
console.log(dict);
// => { "[object Object]": "value for objB" }
Despite objA
and objB
being completely different and unique elements, they both have the same basic string representation: "[object Object]"
.
(尽管objA
和objB
是完全不同且独特的元素,但它们都具有相同的基本字符串表示: "[object Object]"
。)
The reason Date
doesn't behave like this is that the Date
prototype has a custom toString
method which overrides the default string representation.
(Date
不是这样的原因是Date
原型有一个自定义的toString
方法,它覆盖了默认的字符串表示。)
And you can do the same: (你也可以这样做:)
// a simple constructor with a toString prototypal method
function Foo() {
this.myRandomNumber = Math.random() * 1000 | 0;
}
Foo.prototype.toString = function () {
return "Foo instance #" + this.myRandomNumber;
};
dict[new Foo] = "some value";
console.log(dict);
// => {
// "Foo instance #712": "some value"
// }
(Note that since the above uses a random number, name collisions can still occur very easily. It's just to illustrate an implementation of toString
.)
((注意,由于上面使用了一个随机数,名称冲突仍然可以很容易地发生。它只是为了说明toString
的实现。))
So when trying to use objects as keys, JS will use the object's own toString
implementation, if any, or use the default string representation.
(因此,当尝试使用对象作为键时,JS将使用对象自己的toString
实现(如果有),或使用默认字符串表示。)