So i have this Util.lua file in which i am making all the functions which will be used across all the states of my game.
This is what my Util File is like
function GenerateQuads(atlas, tilewidth, tileheight)
local sheetWidth = atlas:getWidth() / tilewidth
local sheetHeight = atlas:getHeight() / tileheight
local sheetCounter = 1
local spritesheet = {}
for y = 0, sheetHeight - 1 do
for x = 0, sheetWidth - 1 do
spritesheet[sheetCounter] =
love.graphics.newQuad(x * tilewidth, y * tileheight, tilewidth,
tileheight, atlas:getDimensions())
sheetCounter = sheetCounter + 1
end
end
return spritesheet
end
function table.slice(tbl, first, last, step)
local sliced = {}
for i = first or 1, last or #tbl, step or 1 do
sliced[#sliced+1] = tbl[i]
end
return sliced
end
funtion GenerateQuadsPowerups()
local counter = 1
local quads = {}
return counter
end
note that the last function didn't work at all so i just returned counter for testing, the error message given is :
'=' expected near 'GenerateQuadsPowerups'
"Powerup" is a class i declared using a library class.lua. When i removed the problematic function from Util.lua, the same error was given on the first function i made in the Powerup.lua file.
Here's the class in case it is needed for reference
Powerup = Class{}
funtion Powerup:init()
self.x = VIRTUAL_WIDTH
self.y = VIRTUAL_HEIGHT
self.dx = 0
self.dy = -10
end
-- we only need to check collision with the paddle as only that collisionis relevant to this class
function Powerup:collides()
if self.x > paddle.x or paddle.x > self.x then
return false
end
if self.y > paddle.y or self.y > paddle.y then
return false
end
return true
end
funtion Powerup:update(dt)
self.y = self.y + self.dy * dt
if self.y <= 0 then
gSounds['wall-hit']:play()
self = nil
end
end
I can't understand what's going on here
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