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c++ - Using pthread.h on a windows build

I have a codebase that makes extensive use of pthread.h. On a windows visual studio project, this obviously doesn't work since pthreads is a unix utility.

I know there exists pthread-win32 or something of the sort, but is there a way to have a codebase use this, without replacing all of the pthread code?

edit: I'd prefer to not have to go through and replace all the pthread calls. This is my question

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Try http://sourceware.org/pthreads-win32/. While I've never used that particular library, I've had luck using some windows ports/abstraction layers of POSIX APIs.


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