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android - Where does the socket timeout of 21000 ms come from?

The Problem

An app I'm maintaining keeps getting socket timeouts after approximately 21000 ms, despite the fact that I've explicitly set longer timeouts. This seemingly magical value of 21000 ms has come up in a few other SO questions and answers, and I'm trying to figure out exactly where it comes from.

Here's the essence of my code:

HttpURLConnection connection = null;
try {
URL url = new URL(urlString);
    connection = (HttpURLConnection) url.openConnection();
    connection.setConnectTimeout(45000);
    connection.setReadTimeout(90000);
    int responseCode = connection.getResponseCode();
    if (responseCode == 200) {
        // code omitted
    }       
} catch (Exception e) {
    // code omitted
}
finally {
    if (connection != null) {
        connection.disconnect();
    }
}

Catching all exceptions in one block is admittedly not ideal, but it's inherited code and I'm reluctant to mess with it. I know it's catching SocketTimeoutException after 21000 ms because it logs the simple name of the exception class.

Clues

I found a question where an asker was getting a ConnectTimeout after 21000 ms, despite explicitly setting it to 40000 ms. That's intriguing despite the exception class being different.

I also found a poorly-explained answer which claims that the server side is responsible for the 21000 ms timeout.

My Hunch

I don't think any action or inaction of the server could cause a shorter-than-expected socket timeout on the client. But maybe the TCP stacks in Windows and Android share a common ancestor, or at least use similar connect retry logic.

Could it be that Android imposes a maximum connect timeout of 21000 ms, and setting a longer timeout in HttpURLConnection is futile? Or could this timeout be triggered by some Windows machine on the path between the mobile device and the server? Do some Android versions throw a SocketTimeoutException where others throw a ConnectException?

See Question&Answers more detail:os

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1 Answer

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According to RFC 1122 (TRANSPORT LAYER -- TCP), section 4.2.3.1 ("Retransmission Timeout Calculation"):

"Implementation also MUST include exponential backoff for successive RTO values for the same segment".

So xpa1492's answer sounds plausible (despite its Windows-specific nature); the implementation of a TCP stack either follows this RFC or gets panned for failing to do so.

By the way, RFC 1122 specifies 3 seconds as the initial timeout, explicitly, making xpa1492's (3 + 6 + 12 = 21) answer sound like the answer to your mystery.

And yes, the Android TCP stack shares a common ancestor with Windows TCP stack; they were both created using RFC 1122 as a guide ("[The Linux TCP stack is] an implementation of the TCP protocol defined in RFC 793, RFC 1122 and RFC 2001 with the NewReno and SACK extensions").

I suspect that your problem is related to radio interference, so you might want to try enabling F-RTO, as you might be hitting the "magic number" repeatedly because of the environment in which you are testing.


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