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c++ - How to handle keypress events in a Qt console application?

For example, that when you press "Esc", the application ends.

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Here is a workaround for linux. Using these posts

Capture characters from standard input without waiting for enter to be pressed https://stackoverflow.com/a/912796/2699984

I've made it like this:

ConsoleReader.h

#ifndef CONSOLEREADER_H
#define CONSOLEREADER_H

#include <QThread>

class ConsoleReader : public QThread
{
    Q_OBJECT
signals:
    void KeyPressed(char ch);
public:
   ConsoleReader();
   ~ConsoleReader();
   void run();
};

#endif  /* CONSOLEREADER_H */

ConsoleReader.cpp

#include "ConsoleReader.h"
#include <stdio.h>
#include <unistd.h>
#include <termios.h>

static struct termios oldSettings;
static struct termios newSettings;

/* Initialize new terminal i/o settings */
void initTermios(int echo) 
{
  tcgetattr(0, &oldSettings); /* grab old terminal i/o settings */
  newSettings = oldSettings; /* make new settings same as old settings */
  newSettings.c_lflag &= ~ICANON; /* disable buffered i/o */
  newSettings.c_lflag &= echo ? ECHO : ~ECHO; /* set echo mode */
  tcsetattr(0, TCSANOW, &newSettings); /* use these new terminal i/o settings now */
}

/* Restore old terminal i/o settings */
void resetTermios(void) 
{
  tcsetattr(0, TCSANOW, &oldSettings);
}

/* Read 1 character without echo */
char getch(void) 
{
  return getchar();
}

ConsoleReader::ConsoleReader()
{
  initTermios(0);
}

ConsoleReader::~ConsoleReader()
{
  resetTermios();
}

void ConsoleReader::run()
{
    forever
    {
        char key = getch();        
        emit KeyPressed(key);
    }
}

And then just start new thread to read keys:

ConsoleReader *consoleReader = new ConsoleReader();
connect (consoleReader, SIGNAL (KeyPressed(char)), this, SLOT(OnConsoleKeyPressed(char)));
consoleReader->start();

*UPDATED (added restoring terminal settings on quit)


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