i want do memory management in my project. i do not want operator global new/delete so i implement a simple memory alloctor. this is my code:
class IAllocator
{
public:
void* Alloc( unsigned int size )
{
1. alloc memory.
2. trace alloc.
}
void Dealloc( void* ptr )
{
1. free memory.
2. erase trace info.
}
template< typename T >
void Destructor( T* ptr )
{
if ( ptr )
ptr->~T();
}
};
// macro for use easy.
# define MYNEW( T ) new ( g_Allocator->Alloc( sizeof( T ) ) ) T
# define MYDEL( ptr ) if (ptr) { g_Allocator->Destructor(ptr); g_Allocator->Dealloc(ptr); }
Then, i can use MYNEW to construct object( also trace alloc info for check memory leak ), and MYDEL to destroy object( erase trace info ).
Everything looks fine... but, when i try to use this method for multiple inheritance class, i found a very serious problem. look my test code below:
class A { ... };
class B { ... };
class C : public A, public B { ... };
C* pkC = MYNEW( C );
B* pkB = (B*)pkA;
MYDEL( pkB );
the address of pkB and pkA does not equal. so the memory will not free correct, and the alloc trace info will not erase coorect too...oh...
Is there any way to solve this problem?
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…